The Journey to Something Tangible


Over five years ago I started something that would completely shift my entire perspective around game development: I started writing this little wolf3d raycaster like renderer in C++. 

And I LOVED it. Every second it. 

Over the following year I would continue to add to it, improve it, at first it was just textured walls, then it was movement code and collision, then it really started to snowball. I saw my future in each of the milestones I was achieving. I was doing it, I was writing an honest to true game from scratch. Each victory would pump me up, motivate me, and I just kept building upon it. 

But soon enough.. well it's a raycaster. A Wolf3D one no-less. The actual interaction itself wasn't really hyping anybody up and it's luster was starting to fade with me, as the allure of actual 3D overtook every fiber of my brain.  So my thoughts were elsewhere, and I eventually just moved on hoping to go full 3D.  I've achieved that somewhat, but all of it is just little experiments that only really mattered to me.  I eventually burned myself out so hard, I got entirely dejected and disconnected from the game dev community entirely and planned to "retire".  

Well about a full year removed from that decision, I am now back baby. To extremely little fanfare! 

I picked up Black Lotus again.  Cloned it from my private code repo, and prepared to grimace as it no doubt would surely fail.  But.. to my shock and awe.. it worked. And not only did it work.. I was further along than I remember..  and with a few extra years of experience under my belt.. I could see what needed to be done and how to do it. 

It was time to get to work. 


Oh yeah, we're so back. 

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